this lesser duo of gaming history is often forgotten, mostly because everything in the game and instruction manual was written in an incredibly dense eye-dialect approximation of a new york accent. so impenetrable was this writing style that the rules of the game were impossible to understand.

“boiga bruddas” premiered on the now-defunct shibata nsx system, the only 24-bit console, released in 1990. the only other games released on this system were “vapor trail knight” (a side-scroller) and “the legend of linkza” (a dungeon crawler). originally “linkza” was to be a port of nintendo’s “legend of zelda” but when licensing could not be secured, both the title and sprites were changed, which is why “linkza” appears to be an enormous black man.

cartridges of “boiga bruddas” are difficult to come by due to a design flaw where the shibata nsx would overheat to the point of fusing the contacts together. these fused systems came to be known as “boiga consoles” as only the one game could now be played. those who have played it say it to be similar to “burger time,” except for an extended torture sequence. most of the in-game text reads “replace this replace this replace this.”

the shibata nsx was the only game system to have two power cords. the console would scorch low-pile carpet even when unplugged.

shibata famously attempted to bury tens of thousands of unsold copies of “boiga bruddas” in the deserts of nevada only to find not even the shifting sands would accept this affront, preferring to vomit up the buried cartridges on roadsides, where vapors from the melting plastic killed plant and animal life fifty feet in any direction. in parts of nevada these dead areas were known as “boiga holes.”